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8:30 am
August 29, 2009
OfflineThere's been some great hype around Torchlight 2, and for good reason. The first game came out of nowhere, and really took the gaming scene by storm. It garnered great reviews, was a really affordable game, and stood up tall and proud against the industry heavy weight for this type of game, Diablo. I was pretty darn proud of the fact that this was an indie game that was able to pull this off.
Since then, the dev team, Runic Games, got acquired by Perfect World, and has significantly more resources to work with in creating the sequel. Given that, should Torchlight 2 still be considered an indie game?
It's an interesting question, right? From what i understand, Perfect World isn't that much smaller than Blizzard, in terms of sheer manpower.
But even on the new, larger scale, Runic has preserved some indie principles for Torchlight 2. It looks like the indiest indie game in Indietown next to Diablo 3, what with the friendlier DRM, the offline mode, the mod-friendliness, the lack of an auction house, and on and on and on.
But on the other hand, does an indie developer really stay indie once they're under the umbrella of a big old company? Hard to say.
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